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Conversion Gel (white): ent_create_paint_bomb_portal.Propulsion Gel (orange): ent_create_paint_bomb_speed.Repulsion Gel (blue): ent_create_paint_bomb_jump.Water (clear): ent_create_paint_bomb_erase.GLaDOS: prop_dynamic_create npcs/glados/glados_animation.Wheatley : ent_create npc_personality_core.Frankenturret: ent_create prop_monster_box.Turret: npc_create npc_portal_turret_floor.Edgeless Safety Cube: ent_create_portal_weighted_sphere.Old Aperture Science Cube: ent_create_portal_weighted_antique.Weighted Pivot Cube: ent_create_portal_reflector_cube.Weighted Storage Cube: ent_create_portal_weighted_cube.Companion Cube: ent_create_portal_companion_cube.The gel blobs will spawn in all maps, but they won’t actually function properly in maps that do not use mobility gels.Removing certain objects or removing your partner WILL crash the game (ent_remove).The “sv_gravity #” and “cl_showfps #” commands are examples of commands that always work, even if cheats are off.The host is always Atlas, the blue robot. Only the host can enable cheats in Co-op mode.Note: When you turn on sv_cheats, all progress for the session is nulled, including story progression and achievements. Most of these codes will not work unless cheats are activated (sv_cheats 1). Press the ` key (upper-left corner of your keyboard) to open the Developer Console. If you wanna use cheats: Esc > Options > Keyboard/Mouse > Allow Developer Console. List of Console Commands for Portal 2, something that’s need when creating a test chamber. host_timescale – use in conjunction with host_framerate to produce a smooth video output.host_framerate – tells the source recorder to record at a constant framerate.Note: Videos that exceed the file size of 2 GB become corrupted and unviewable, either use a lower resolution before recording or record to raw images and sound instead! endmovie – stop recording to image or AVI.startmovie – opens up the Source Recorder during demo playback and allows for high quality recording.map – changes the map and restarts the server.changelevel – changes the map without restarting the server.Depending on the input value, different amounts of information will be shown such as ping, fps, lerp, packet loss, etc.find – a search function that displays all commands with searched term.r_drawviewmodel 0/1 – turns viewmodels on and off.Use jpeg_quality # to control the quality level of the resultant screenshots. cm_reset_vo_progress – Resets the dialog progress of Cave Johnson in the Perpetual Testing Initiative.viewmodel_offset_z – Offsets the viewmodel by this much on the z axis.viewmodel_offset_y – Offsets the viewmodel by this much on the y axis.viewmodel_offset_x – Offsets the viewmodel by this much on the x axis.sv_enableholdrotation 0/1 – If enabled, objects can be freely rotated with the Portal Device when holding the secondary fire key.sv_props_funnel_into_portals 0/1 – Toggles whether objects are ‘funnelled’ into portals.sv_player_funnel_into_portals 0/1 – Toggles whether the player is ‘funnelled’ into portals.gameinstructor_enable 0/1 – Toggles the popup hints found throughout the game.r_waterforcereflectentities 0/1 – Force water to reflect everything.r_portal_use_dlights 0/1 – Creates a dynamic light where portals are placed looks aesthetically pleasing.mat_fastspecular 0/1 – Setting to 0 will improve the quality of specular highlights.portal_draw_ghosting 0/1 – Toggles the outline visible on portals through walls.